Weapon (greatsword), legendary (requires attunement by a An hour long Ritual which can be done over a short rest.)

You have a +2 bonus to attack and damage rolls made with this magic weapon.

All for One has a glorious golden blade that is inscribed with various beautiful runes meeting down at the multi-colored cosmic hilt.

All for One was created by an old order of Paladins who believed they could continuously make the next champion greater, by putting a spell on All for One allowing it to slowly siphon power away from the wielder, allowing the next in line call upon the powers of his predecessor.

Shared Abilities: While attuned to this blade all of your ability scores go up +1 (Max of 20)

All-Slash: Calling upon all the power of those who wielded All for One before you the player swings his sword in a slashing motion sending out a shockwave that travels 60 FT and is 20 FT wide, causing 3D20  of force damage. After using this you must make a Constitution saving throw of DC 16, on a failed save your wrist are both broken and you take 2D8 of damage, on a successful save you only take half damage. You can use this once per long or short rest.

All-Might: Calling upon all the power of those who wielded All for One before you can enhance your body beyond its normal abilities, while in this state all of your ability scores become 20 (if they are not higher) as well as this sword gaining a +6 bonus to attack and damage rolls. At the start of your turn, you must make a Constitution saving throw DC 16, on a failed save you lose the power and become too weak to move for that turn, as well as taking 2D8 damage, on a successful save you only take half damage. At the start of every new turn, the saving throw DC goes up +1 until it reaches a max of (nat) 20 or you release the energy (when released you must make a saving throw if you have not yet that turn) on DC 17-19 the damage becomes 3D8 and on DC (nat) 20 the damage becomes 4D8. You can only use this once per long rest.

When unattuned you lose your bonus +1 as well as lose -1 to all your ability scores.

Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Stacking Bonus: Charisma Score, Stacking Bonus: Constitution Score, Stacking Bonus: Dexterity Score, Stacking Bonus: Intelligence Score, Stacking Bonus: Strength Score, Stacking Bonus: Wisdom Score, Melee Weapon Attack: Slashing, Damage: Force, An hour long Ritual which can be done over a short rest., Heavy, Two-Handed, Graze

Previous Versions

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