Armor (studded leather), rare (requires attunement by a none)
  1. When you reduce a creature to 0 hit you may absorb one of the creatures remaining hit dice into the armor. The armor can hold up to your Proficiency Bonus number of Hit Dice. When you are Hit by an attack, as a reaction, you may spend 1 stored Hit die and roll it. You gain temporary hit point equal to the number rolled plus your constitution modifier. If the attacker is within 30ft of you and you can see them they take necrotic damage equal to the amount of Temporary HP lost.

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

Notes: Bonus: Armor Class, none, Utility, Combat, Deception, Warding

Item Tags: Utility Combat Deception Warding

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