Wondrous Item, legendary

Base Properties

  • While wearing these vestments, your unarmored AC increases by +3.

  • Your Ki save DC increases by +1.

  • You gain resistance to psychic damage, and are immune to being charmed.


🌀 Mind Over Motion

You may (your choice) use Intelligence instead of Dexterity for your AC and Monk features (such as Deflect Missiles, Evasion, and Unarmored Movement), provided your Intelligence is higher.


🧘 Serpentine Reflexes

When you use Patient Defense, you can roll 1d8 and add the result to your AC until the start of your next turn. If an enemy misses you during this time, you can spend 1 Ki point to make an immediate unarmed strike as a reaction.


🧠 Dragon-Eye Clarity (3/Day)

As a bonus action, you may enter the Mindwalk, tapping into the intelligence of Qhalmyrix.

For 1 minute, you gain the following benefits:

  • You gain advantage on all Intelligence and Wisdom saving throws.

  • You automatically know if a creature is lying to you within 30 feet.

  • When you hit with a Monk weapon or unarmed strike, you may deal an extra 1d10 force damage once per turn.


🧠🐉 Breath of the Thoughtwyrm (1/Long Rest)

As an action, you may project a blast of pure cognitive energy in a 30-foot cone.

  • Each creature in the area must make a DC 18 Intelligence saving throw.

  • On a failed save, they take 6d10 psychic damage, are blinded, and cannot take reactions until the end of their next turn.

  • On a success, they take half damage and suffer no other effects.

Monks who use this power often sit perfectly still afterward—meditating to recover their scattered thoughts.


🌀 Flawless Mind, Flowing Body

You may use Stillness of Mind as a reaction, and whenever you do, you regain 1 Ki point

Cassianbloodmane

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