✦ Base Properties
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You gain a +3 bonus to attack and damage rolls made with this weapon.
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You have advantage on saving throws against being frightened or charmed.
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You can cast Compelled Duel and Sanctuary once per long rest without using a spell slot.
🛡️ Balance of the Tri-Face
As a bonus action, choose one of the three Aspects of Baelor to channel. Each effect lasts 1 minute and can be used once per short rest:
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Aspect of War
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You deal an extra 1d8 radiant damage on melee weapon attacks.
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When you reduce a creature to 0 HP, you may make another attack against a different creature within range as a free action.
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Aspect of Peace
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You and allies within 10 feet gain temporary hit points equal to your proficiency bonus + your Charisma modifier at the start of your turn.
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Enemies that begin their turn within 10 feet of you must make a DC 18 Wisdom saving throw or cannot attack this turn, drawn to your aura of serenity.
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Aspect of Honor
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When a creature you can see targets an ally within 30 feet, you may use your reaction to teleport in front of the attack, taking the hit instead.
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You gain resistance to all damage until the start of your next turn after doing so.
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⚔️ Strike of Judged Hearts (1/Long Rest)
As an action, you may invoke Baelor’s divine judgment. Choose up to three creatures within 60 feet that you can see. Each must make a DC 20 Wisdom saving throw or be judged by the blade.
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On a failed save:
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If they have attacked a helpless or incapacitated creature in the last 24 hours, they take 10d10 radiant damage.
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If they betrayed an oath or knowingly lied to cause harm, they are stunned for 1 minute (save ends at end of each turn).
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Otherwise, they fall prone, overwhelmed with divine remorse.
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Creatures immune to being charmed are not immune to this effect.
Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Bonus: Magic, Damage, Combat, Versatile, Sap
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