Weapon (longsword), varies (requires attunement by a Vampire Or Dhampir)

A weapon of haunting elegance, Ashdrinker is forged from gleaming silver steel that narrows to a vicious point. The fuller runs nearly the blade’s length, reflecting light like a mirror smeared with ash. Its crossguard is a dark, gothic flourish of blackened steel, engraved with arcane filigree—etched as if drawn from a forgotten scripture of judgment and flame.

The grip is wrapped in dark metal, cold to the touch, and ends in a tapered pommel like the fang of some great beast. When drawn, Ashdrinker emits no sound—but those attuned to it feel its presence, calm and watchful, like a judge waiting for the guilty to speak.

Though neutral, Ashdrinker is driven by one truth: monsters must die. Not just beasts, but people who have become monsters through cruelty, betrayal, or blood-soaked ambition. It speaks with a measured, intelligent voice and has no interest in mercy or moral compromise. It does not demand violence—but when the time comes, it expects certainty.

Yet, it is not yet whole. The blade grows with its wielder, sharpening not only in steel but in will.

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Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Weapon Property: Finesse, Vampire Or Dhampir, Sentient, Versatile, Sap

Item Tags: Sentient

TrueSIlverGhost

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