A blazing embodiment of demonic rage named Balrog resides within the gear, forged from the flames of the underworld. The more blows you land, the closer you come to unleashing its infernal spirit.
- Stance Swap
As a bonus action, you may switch between Blow Mode (Gauntlets) and Kick Mode (Greaves). Only one stance can be active at a time. - Balrog Empowerment
A +10 bonus to hit with increased damage on all unarmed strikes and gain fire immunity while wearing Balrog. -
Welter Move
Reaction/Once per creature
When a creature targets you with a melee or ranged attack, you can use your reaction to perform a dodge. You can move up to 15 feet in any direction (without provoking opportunity attacks).
Infernal Momentum – Fire Damage Scaling & Hit Counter (Passive)
- Each time you hit a creature with an unarmed strike, you build fire charges, gaining fire damage on blow and kick mode. Excluding Infernal Cyclone and special abilities.
Fire Charge (Fire damage):
1st Hit: +1
2nd Hit: +1d4
3rd Hit: +2d6
4th Hit: +2d8
5th Hit: +3d8
The demon growls with each hit:
“One…”
“Two…”
“Three…”
“Four…”
On the fifth hit:
“IGNITE THE FLAME!” — Your fists and legs erupt in blazing inferno making you able to use the special abilities,
Miss a hit? You stay at your current level. If you are (Prone, Paralyzed, Incapacitated and/or Stunned.) Each time you fail the saving throw, your charge('s) lowers by one level.
Blow Mode – Gauntlets
- Unarmed Strikes: 3d10 bludgeoning+strength modifier. +10 to hit. Reach 5ft.
Special Ability – Divine Dragon. +3 to hit. 30ft line.
- Upon reaching 5 consecutive hits: As an action, you may unleash a Divine Dragon, dashing foward and punching the target with burning force.
The target makes a Strength saving throw (DC 16) or takes 5d10 fire damage +strength modifier and gains a level of exhaustion until the end of its next turn.
On success: Half damage, no conditions.
Kick Mode – Greaves
Unarmed Strikes: 3d12 bludgeoning+strength modifier. +10 to hit. Reach 5ft.
Special Ability – Pyromania. +3 to hit. 10ft sphere.
- Upon reaching 5 consecutive hits: As an action, maul your enemy with series of molten kicks and sway them away. Make 4 unarmed strike rolls against any target('s) of your choice in a range of 10ft. Each hit deals 2d8 fire damage +strength modifier.
- A creature hit by more than one strike must make a Dex save (DC 16) or be kicked 20 feet into the air.
Infernal Cyclone
Trigger Requirement: Upon reaching 5 consecutive hits you can activate this ability as an action.
- Once triggered, unleash the demon’s full rage as it yells: ''BURN THEM ALL!'' In a blazing cyclone of kicks and strikes.
All creatures in a 20 ft. radius must make a DC 18 Dex save. Fail: Take 6d12 fire damage +strength modifier. Creatures becomes proned and pushed 10 feet. Success: Only half damage.
After Infernal Cylone, the area becomes difficult terrain . Terrain in the 30-foot radius is set ablaze for 1 minute (3d8 fire damage at the end of the next turn), igniting flammable objects not being worn or carried. After use, your fire charge counter resets to 0.
Previous Versions
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4/24/2025 4:04:27 AM
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5/5/2025 12:10:29 AM
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Coming Soon
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