The Arrow of Coiling does no damage, instead, upon hitting a target, the target must succeed on a DC 15 Dexterity Saving Throw to avoid being restrained as the arrow transforms mid-flight into a coiling rope that attempts to wrap itself around the target. On a failed save the target is restrained for 1 minute as the rope ties itself around the target, and suffers no effects on a successful save. A creature restrained in this way may repeat its saving throw at the end of each of its turns.
After being shot, an Arrow of Coiling stays as a rope for 1 minute, regardless of whether it hit its target or restrained it, after which, it returns to being an Arrow of Coiling. Each arrow of Coiling can transform from a rope back into an Arrow of Coiling one time, giving each Arrow of Coiling 2 uses, after which it transforms into a mundane arrow.
Notes: Restrained, Control
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