As long as this weapon is within your reach and you are attuned to it, you gain the following benefits.
Vigilance: You gain the Alert feat while attuned.
Supernatural Readiness: Attunement gives you Advantage on Initiative rolls.
Spellsong: Three times per long rest, When you shoot the bow, pick a spellsong:
1: Lament - The arrow makes a beautifully sad strum on its way to the target. On a successful hit, the target takes an extra [roll]1d8[/roll] poison damage and suffers the poisoned condition for [roll]1d6[/roll] rounds.
2: Endsong - A baleful wail cuts the air as the arrow flies to its mark. The bolt striking with extra concussive force upon impact. Dealing an extra [roll]1d8[/roll] thunder damage and if the target is large or smaller, it is shoved back 5 feet.
3: Warsong - When shot, a deep horn sounds and enemies within 40 feet of the target must pass a wisdom save or be afraid. The arrow lands with supernatural impact. Dealing an extra [roll]1d8[/roll] force damage . When hit, if it is large or smaller, the target must pass a strength save or becomes prone.
4: Burn - A deep thrumming rumble beats the air as the arrow seeks its target. When it hits, it bursts into deep red flame, dealing an extra [roll]1d8[/roll] radiant damage. The target must pass a constitution save or catch on fire. It then takes an extra [roll]1d6[/roll] fire damage in its turn unless it takes an action to snuff the flames.
Proficiency with a Longbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Advantage: Initiative, Damage: Poison, Damage: Force, Damage: Radiant, Damage: Thunder, Bonus: Magic, Proficiency: Longbow, Prone, Ammunition, Heavy, Range, Two-Handed, Slow
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