This weapon functions similarly to a glaive, but instead deals 1d12 slashing damage.
You gain +2 to attack and damage rolls made with this weapon.
This weapon has 5 charges. As a bonus action, you can expend 1 charge to ignite the weapon, causing the blade to warp and twist with unnatural power. While ignited, the weapon deals an extra 1d10 psychic damage, and a creature hit with this weapon rolls a Charisma saving throw (Constitution modifier or a spell save DC), rolling on the Short-Term Madness table on a failed save (always lasts 1 minute). The blade is ignited for 1 minute, or until you dispel it as a bonus action.
This weapon deals half damage to aberrations.
Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
Notes: Weapon Property: Reach, Bonus: Magic, Damage: Psychic, , Heavy, Two-Handed, Cleave
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