Wondrous Item, very rare

This coarse black sack feels unusually cold to the touch. When opened, the inside is a void of blackness that seems to drink the light. The bag’s interior is permanently under the effects of both the darkness and silence spells.

 

  • Any creature whose head is fully inside the bag is blinded and deafened as long as the bag remains over its head.

  • The magical darkness and silence do not extend outside the bag; only the bag’s interior is affected.

  • The bag fits snugly over the head of a Medium or smaller creature, or can be stuffed with objects to mute and conceal magical auras, sounds, or light from small items placed inside.

  • A creature inside the bag’s darkness cannot cast spells with verbal components or perceive anything visually.

  • A creature inside the bag can breathe normally.

Applying the Bag to a creature's head. 

  • A PC uses an Action to make an unarmed attack against a creature's AC. If successful, the PC can use a bonus Action to make a dexterity check (Sleight of Hand) to tie the bag around the head. DC = Creature CR / 2 + 10

  • A PC that has the Hidden or Invisible condition rolls at Advantage.

Escaping the Bag

  • A creature that has use of both hands can use an Action to make a dexterity (sleight of hand) check DC 18 to untie the bag from their head.
  • A creature with the use of only one hand rolls a disadvantage.
  • A creature with no use of its hands is unable to remove the bag.

Destroying the Bag

  • The bag can only be destroyed by turning it inside out. This casts the Silence and Darkness spell from its location immediately, then disappears.

 

 

 

Notes: Rumor has it the Bag of Gooning was not forged by mortal hands, but bargained into existence. Long ago, a goblin named Gort Philsby—a petty con artist, pickpocket, and self-proclaimed “entrepreneur”—sought out Zazzim the Merchant Djinni, a traveling elemental trader known to deal in forbidden oddities and loophole-riddled bargains. The stories never agree on how Gort found Zazzim. Some say he stumbled into the Djinni’s wandering bazaar after falling down a dry well; others say he followed a trail of cursed coins; others claim he won an impossible hand of cards against a shadow. Regardless, he came with a request: “I need a bag,” he said. “A bag that makes ‘em stop seeing, stop talking, stop fighting back. A bag that makes things quiet… so I can get ‘em where I need ‘em.” Zazzim, ever the dealmaker, was happy to oblige—but at a price. The Djinni wove threads of shadow and silence, stitched the lining from scraps of moonless night, and bound the magic of a thousand swallowed whispers into the sack’s folds. When he handed it over, he gave Gort only a sly smile and a warning: “Careful how you use it, little goblin. A bag that silences others can just as easily silence you.” What Gort intended for the Bag of Gooning remains unclear. Some say he used it to kidnap nobles and ransom them for trinkets; others claim he tried to smuggle a cursed relic out of a wizard’s vault, only to vanish mysteriously. Still others whisper that Gort himself was last seen wearing the bag, stumbling blindly into the night, never to be seen again. Now the Bag of Gooning occasionally turns up in back-alley markets, shady guild vaults, or the possession of thieves who don’t remember how they acquired it. Wherever it appears, silence—and trouble—follows.

Crozier_Nevermore

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