Weapon (scimitar), uncommon (requires attunement by a 2 hours to attune, for extra acid damage.)

You have a 1d6 acid damage bonus when hitting combatants with this magic weapon.

Proficiency with a Scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Damage: Acid, 2 hours to attune, for extra acid damage., Damage, Combat, Finesse, Light, Nick

Item Tags: Damage Combat

bharasim0607

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