Once per generation a worthy cleric or paladin of Bahamut is given a dire choice by the spirit of a cleric: Creation or Destruction? If the choice is Creation, the character is given the opportunity to wield this, Bahamut's Marvelous Mace of Creation A tool of restoration, capable of reforging broken lands, healing wounds, and raising fallen warriors as allies. Once claimed, the bearer/owner is blessed by Bahamut, but the cost is that the bearer can never kill, only incapacitate. Once struck by this weapon, the creature becomes immune to death at the hands of the bearer's companion's as well. This boon only applies to opponents of the bearer and not to friends, allies, or any other creature the bearer would not otherwise wish to put to death.
The Mace allows the chosen bearer to cast:
- Move Earth twice per day (5 charges)
- Stone Shape ten times per day (1 charge)
- Wall of Stone two times per day (5 charges)
- Power Word Heal one time per day (10 charges)
- Resurrection one time (10 charges)
Upon casting the Resurrection spell, the Mace may not be recharged until the bearer provides three ten-days of service to Bahamut at a temple to Bahamut. The item then must be presented on the altar to be recharged.
Proficiency with a Mace allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Bonus: Melee Attacks, Damage: Radiant, Advantage: Charisma Ability Checks, cleric chosen by the deity to wield it after they make the choice of creation over destruction., Sap
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