After completion of the ritual (1hr) the bag will give the holder the necessary amount for necessary nourishment (1sp/10cp) and one night's lodging at a moderate level.
The bag will replenish after a long rest and can only be used for lodging and nourishment for only the person who has created the bag. If the total amount for food/lodging is not used before a long rest that amount is forfeit and cannot accumulate. IE: you can't save two days for an extravagant meal. You cannot pay for multiple nights or pay a bill at the end of the stay.
The bag cannot be transferred and if lost or stolen, the bag returns to its original form without magic or special abilities.
Any money taken from the bag must go directly to the inn keeper or person making the food or taking the food order. **See Attempts to deceive bag for failure to abide by rule.
The bag only gives 1sp or 10cp per day regardless of the food/drink consumed.
The bag will give 5sp toward lodging but will upon a long rest adjust to the accommodations that are being stayed in. IE: if the player chooses to have wealthy accommodations (worth 2gp or 20sp) they will have 5sp provided b the bag and must have enough to cover the remaining balance to the room for that day, but if they stay in the same inn at the same accommodations for a consecutive night, the full amount will magically appear in the bag when paying.
Attempts to deceive bag:
First attempt to use the bag not as intended (IE: feeding someone else) the coin will turn to anger dust once given it leaves the bags makers hand. This anger gives the recipient the ability to cause attack damage unchecked due to the nature of the blood spell to create the bag. Player cannot stop, hinder, reduce or lessen the force of the attack and can be put into death saves with disadvantage.
- Damage
- For NPC's 1d6 for each level the character is or the strongest attack, whichever is greatest. The DM will identify the most damaging weapon or spell the NPC can do and roll with that weapons/spells attack.
- If the character gives the money to one of their party members, they take 2x the strongest attack. (Note: one of your party members can be the order taker as long as all the money goes to the food shop but if any of the payment is kept by them, they will take the damage from both the NPC and player and the Bag of OneDay will not disintegrate.)
- In addition to the damage the bag disintegrates into ash. Another Bag of OneDay cannot be created until they have been blessed by a deity through atonement, sacrifice or binding themselves to a deity (DM choice for the atonement, sacrifice or binding) The player loses half xp when creating the second bag.
If a player makes another Bag of OneDay, it is tainted with the betrayal and if the new bag is betrayed will follow the first attempt damage but will double the damage score and death saving throws change to the player rolling two d20's and both must roll nat20. In the almost impossible event that this occurs the character is near death unconscious. To heal he will receive 1hp per long rest or may be healed by others in party. Person cannot create another Bag of OneDay until they have been blessed by a deity through atonement, sacrifice or binding themselves to a deity (DM choice for the atonement, sacrifice or binding) and the player loses all xp.
Notes: Ritual is 1 hour to create a bag. During that hour the character writes in their own blood the binding rune of OneDay under the full moon on a small bag. The character must be in full health before the start of the creation. Once created the character takes temporary loose of 1hp for two long rests. , Container
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