Weapon (whip), rare (requires attunement by a Must be proficient with martial melee weapons. If one cannot get proficiency with these, they can instead learn the Whip Master Feat.)

You have a +1 bonus to attack and damage rolls made with this magic weapon. The whip is fashioned from the sharpened tail of a demon and deals an additional 1d4 slashing damage.

On a critical hit, the target must make a DC 15 Constitution saving throw. On a failed save, the target's movement speed is halved on its next turn.

Proficiency with a Whip allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Bonus: Magic, Damage: Slashing, Must be proficient with martial melee weapons. If one cannot get proficiency with these, they can instead learn the Whip Master Feat., Damage, Combat, Finesse, Reach, Slow

Item Tags: Damage Combat

Remei_Lekubarri

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