The mere touch of consecrated silver is enough to make the flesh of fiends and undead sizzle and smoke. After great clashes against the forces of evil, persistent mists with a distinctive sulphuric scent linger over the battle field for days. You can use this weapon as a spellcasting focus for your cleric and paladin spells.
Intimidating Radiance. This weapon deals an extra 1d6 radiant damage to fiends and undead. When you hit a creature with an attack using this weapon and roll a 6 on the extra damage die, the creature must succeed on a DC 13 Wisdom saving throw or be frightened of you until the end of its next turn.
Enhanced Attunement: Paladin. If you are a paladin, you can enhance your attunement to this weapon by using it to make an attack that deals 40 or more damage to a hostile fiend or undead in a single hit, proving that you can vanquish great evil. While enhanced, this weapon gains the Ultimate Smite property.
EA: Ultimate Smite. Anytime you could use your Divine Smite class feature against a fiend or undead, you can choose to use this property instead. Your attack deals an extra 3d8 radiant damage to the target, and it must make a DC 13 Constitution saving throw. On a failure, holy energy continues to reverberate within the target, and it takes 1d8 radiant damage at the start of each of its turns for 1 minute. Once this property has been used, it can’t be used again until the next dawn.
Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Damage: Radiant, by a Paladin, Versatile, Sap
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