A small ivory dice with 6 faces possessing a powerful enchantment. Unlike it's contemporaries, this dies faces are evenly divided (exclusively) between 6's and 1's. When rolled, this dice has the power to alter the outcome of a characters actions to complete failure, or critical success.
The All-or-nothing Gambit has 5 charges, regaining D3 charge at dawn each day.
After declaring an action that requires a roll of a D20, the player may expend a charge to instead roll a D6 and consult the below:
On an odd result - The action is a critical failure, in line with rolling a natural 1.
On an even result - The action is a critical success, in line with rolling a natural 20.
Notes: After declaring an action that requires a roll of a D20, the player may expend a charge to instead roll a D6 and consult the below: On an odd result - The action is a critical failure, in line with rolling a natural 1. On an even result - The action is a critical success, in line with rolling a natural 20., Fighter
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