When you make the Attack action, you may replace one of your attacks with throwing a bottle of Abberant Liquid. Choose a 5 foot cube within 20 feet of you. Each creature within 5 feet of it must succeed on a DC 15 Dexterity saving throw or be coated in Abberant Liquid.
A creature coated in Abberant Liquid must make an Intelligence saving throw at the start of each of its turns or take 4d4 Psychic damage. In addition, it has disadvantage on saving throws and ability checks that use Strength, Dexterity, or Constitution. A creature has disadvantage on ability checks or attack rolls that use an object coated in Abberant Liquid. A surface coated in Abberant Liquid counts as difficult terrain for any creature that is not an Abberation.
A creature can use an action to scrape Abberant Liquid off of itself, another creature or object of its size or smaller, or all surfaces in their space. As a part of that same action, that creature can collect a bottle of Abberant Liquid for each 5 foot by 5 foot square the creature, object, or surface takes up.
As an action, you may drink a bottle of Abberant Liquid. If you do, you regain your lowest expended spell slot and make a DC 15 Intelligence saving throw. On a failure, take 4d4 Psychic damage. If you roll a natural 20 on this saving throw, you gain advantage on future saving throws against this effect. If you roll a natural 1, you gain a randomly determined form of long-term madness.
Notes: Damage: Psychic
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