This cylindrical metal club has 10 charges. When you hit an enemy with this weapon, they take 1d4+STR bludgeoning damage. In addition to this, you can choose to expend one charge, and the target takes an additional 1d4 lightning damage and must make a Constitution saving throw, or be stunned for 1 round.
The wielder may also activate the weapon's secondary ability as a bonus action, causing it to radiate bright light in a 10-foot radius and dim light for an additional 5 feet.
The weapon regains 1d10 charges per day at dawn. If the wielder expends the last charge, he or she must roll a d20. On a roll of 1-5, the weapon explodes, dealing 1d4 lightning damage to the wielder and is rendered unusable.
Properties: N/A Cost: 25 gp Type: Martial Melee Weapon Weight: 4 lbs
Credit to Original Concept Creator: Kalanval_Dlzhas (I made some edits)
Proficiency with a Mace allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Control, Combat, Sap
Previous Versions
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10/13/2019 10:09:03 PM
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10/13/2019 10:15:07 PM
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3.0
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Posted Jul 6, 2024Don't forget to add a DC for the constitution saving throw