Weapon (dagger), very rare

Carved from the fang of a basilisk and infused with the power of the creature's gaze, this magic dagger can petrify creatures. The dagger has 7 charges. When you hit a creature with the dagger, you can expend a charge to force the creature to make a DC 15 Con saving throw. On a failed save, the creature is restrained as its flesh begins to harden. On a successful save, the creature is not affected but still takes damage from the dagger as normal. 

A creature restrained by the dagger must repeat the saving throws at the end of its next turn. If it succeeds, the effect ends. If it fails the saving throw, the creature is turned to stone and petrified until freed by the greater restoration spell or similar magic.

The dagger regains 1d6+1 expended charge daily at dawn. If you expend the dagger's last charge roll a d20. On a 1, the dagger turns to a green ichor and is destoryed.

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Finesse, Light, Thrown, Nick

Wiseman101

Comments

Posts Quoted:
Reply
Clear All Quotes