Wondrous Item, unknown rarity (requires attunement by a Amulet of Soul Stealing Wondrous item, legendary (requires attunement))

Amulet of Soul Stealing Wondrous item, legendary (requires attunement)

This obsidian amulet, bound in dark silver and etched with infernal runes, pulses faintly with trapped spiritual energy. It is warm to the touch and seems to whisper when held close to the ear.


Soul Capture. When a creature within 60 feet of the wearer dies (player, NPC, or monster), their soul is drawn toward the amulet. The creature must succeed on a DC Charisma saving throw that increases with each roll or have their soul absorbed into the amulet. A creature that dies while already under the effect of a spell like Gentle Repose or Soul Cage is immune.

A soul trapped in this way cannot be revived by spells such as Revivify, Raise Dead, Reincarnate, or Resurrectionunless the amulet is destroyed or the soul is freed.

The amulet can hold up to 5 souls at once. If a sixth soul would be captured, the soul with the lowest Charisma score is ejected (and may pass on or be subject to other effects at the DM’s discretion).

Soul Echo. As a bonus action, the wearer can tap into the lingering essence of a trapped soul. Choose one:

  • Memory Surge: Gain advantage on one ability check or saving throw. (Once per short rest)

  • Skill Echo: Gain proficiency in one skill the soul had for 10 minutes. (Once per long rest)

  • Arcane Residue: If the soul was a spellcaster, cast one 1st-level spell it knew (no material components; once per soul).

Soulbound Rejection. If the attuned wearer is reduced to 0 hit points and dies, they must make a DC 18 Charisma saving throw. On a failure, their own soul is sucked into the amulet, filling one of its soul slots. While trapped:

  • They cannot be revived unless the soul is released.

  • They remain conscious and aware inside the amulet, but cannot communicate.

If they succeed, their soul resists absorption, and resurrection functions as normal.

Releasing Souls. The wearer may use an action to release a trapped soul, either to allow resurrection or to banish it (DM's discretion on consequences). Destroying the amulet (AC 20, 50 HP, immune to psychic and necrotic damage) releases all souls within.

Notes: Amulet of Soul Stealing Wondrous item, legendary (requires attunement)

TyroneBiggumssz

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