Orgueil & Entropie
Weapon (dagger, pair), rare (requires attunement)
Forged by a cunning Fey lord bound to trickery and illusion, these twin daggers were later claimed by Vassago through an ancient pact sealed in blood and shadow. One reveals what hides, the other vanishes without a trace. Together, they embody deception incarnate.
Weapon Type: Dagger (finesse, light, thrown, range 20/60)
Bonus: +1 to attack and damage rolls with each dagger
Damage:
-
Orgueil: 1d4 + 4 + 1d6 radiant
-
Entropie: 1d4 + 4 + 1d6 necrotic
Orgueil — Dagger of Revelation / Revealing Light (1/day):
As a bonus action, emits bright light in a 6-meter (20-foot) radius for 1 minute.
Reveals invisible creatures within range; they cannot benefit from invisibility.
Entropie — Dagger of Disappearance / Fade from Sight (1/day):
As a bonus action, become invisible for 1 minute, or until you attack or cast a spell.
Mask of Flesh (1/day):
After touching a creature (with your hands), you may use a bonus action to assume that creature’s exact physical appearance for 1 hour.
(Functions like Disguise Self, perfect visual illusion only. No voice or ability mimicry.)
Tactical Synergy
Always : Gain Sneak Attack as if an ally were adjacent (even if none is).
Always : Gain Pack Tactics: Advantage on attack rolls if at least one ally is within 1.5 m (5 ft) of the target and not incapacitated.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: 8h, Finesse, Light, Thrown, Nick
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