Weapon (sickle), artifact (requires attunement)

Ankush is a sickle that when attuned to duplicated itself so you have a left and right version (for dual wielding purposes). Ankush in its base form acts as a regular +2 sickle. The attacks this weapon makes are always magical. This weapon has 4 charges.

Passive skills:
Pain cycling. Every attack you land takes 5 hp from you (not from your max hp). Every third attack does double damage (quadriple damage if you get a crit with it). 
Glory crits. Rolling a 19 on an attack roll counts as a semi crit. It is guaranteed to hit but doesn't deel bonus damage.

Leech (2 charges it triggers both power and health leeching):
Power leech. For every kill this weapon gets between long rests it gets +1 damage. this caps at +20 damage.
Health leech. For every kill this weapon gets you get 10% of the targets hp healed (cannot overheal).
Health and Power leeching once activated lasts for 10 minutes.

Bleeding slash (1 charge):
Ankush becomes bright red and takes 20 hp from the user. The user makes a huge slash 15 ft wide that goes 15 ft forward. Any creature within that area takes 5d8 necrotic damage. This attack ignores resistances and immunities.

Proficiency with a Sickle allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Light, Nick

terarrian

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