The Allomancer's Orb is a small metal sphere, 3 inches in diameter, made from black iron with engravings on the outside which a circle connected by a small band to a similar circle on the opposite side. The metal itself appears dark, almost glassy, and slightly reflective. As a bonus action, an attuned creature to the Allomancer's Orb may toss it into the air somewhere within 30ft. When they do this, it begins to hover gently in place, and it opens, splitting into a top shell, bottom shell, and centerpiece. In the very center of the Allomancer's Orb, a small ring of black iron floats and twirls. While floating in this way, the attuned creature may perform any 2 of the following as a bonus action:
Command: Pull
The Allomancer's Orb exerts a force on the user, pulling them 30ft directly towards it, if they would enter its space, they keep moving until they have finished the 30ft of movement.
Command: Push
The Allomancer's Orb exerts a force on the user, pushing them 30ft directly away from it.
Command: Move
The Allomancer's Orb flies to a space within 30ft of it.
Command: Shove
The Allomancer's Orb flies 30ft directly away from the user. If this movement would hit a creature, the creature must make a DC 14 Strength saving throw. If they fail, they move with the Allomancer's Orb to its final location and take 2d6 bludgeoning damage. If they succeed, the Allomancer's Orb stops next to their space instead.
Command: Follow
If the Allomancer's Orb is in the space of the user, it follows the user until another command is used.
Command: Return
The Allomancer's Orb flies into the hand of the user. This happens automatically if at any point the Allomancer's Orb is activated and further than 90ft away from the user.
Command: Close
The Allomancer's Orb uses its Command: Return function, then reverts to its inert state.
Command: Manipulate
The Allomancer's Orb is much more versatile than the above listed functions. Essentially, the Allomancer's Orb can push and pull on its user in a line directly away or towards it. Using this command, you may do something not above listed that still falls within its powers. One example could be to push on you as you fall towards it to soften your landing. Your DM has discretion over how what you do works, and can have you make an arcana check to see if it works exactly how you wanted it to. Be creative!
Notes: Inspirations for this item were Mistborn by Brandon Sanderson, and Orianna's ball from league of legends!, spellcaster, Movement, Utility
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