This golden armband is in the shape of a coiled serpent, with six engraved wing symbols along its length.
Ray of Adolash. You have a +1 bonus to your attack and damage rolls with your Radiant Sun Bolt. Additionally, whenever you hit a creature with a Radiant Sun Bolt, the armband starts to glow with gathered energy until the end of your next turn. While it is glowing, you can spend the gathered energy in one of the following ways, ending the effect.
- Winged Fist. When making an unarmed strike, you empower the attack, granting you a +2 bonus to the attack roll. On a hit, the attack deals an additional Martial Arts die of force damage, and the target must make a DC 15 Strength saving throw or be pushed 15 feet away from you.
- Divine Embrace. When you receive magical healing, you increase the amount you heal by two rolls of your Martial Arts die.
- Wave of Gold. When you use your Searing Arc Strike or Searing Sunburst, you can increase the damage of the effect by 1d6.
Serpent of the Goddess. As an action, you can cast the find familiar spell without material components. When you do, the familiar is a celestial flying snake named Dave with an Intelligence and Charisma of 10. He has access to the following action:
Feathered Shield. Dave shelters a creature within 5 feet of him with his divine power. Until the start of Dave’s next turn, if that creature would fall to 0 hit points but not killed outright, it falls to 1 hit point instead, and Dave is destroyed.
After you cast the spell this way, you can’t do so again until the next dawn.
As your plotline continues, this item may grow in strength.
Notes: Sun Soul Monk, Healing, Damage, Control, Buff, Combat
Previous Versions
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5/18/2025 6:59:38 PM
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Coming Soon
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