This expertly crafted long-range firearm is designed with the finest precision engineering. Sleek, powerful, and imbued with arcane enhancements, the rifle is ideal for sharpshooters who demand perfection in every shot.
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Common: Marksman’s Rifle
Weapon (rifle), common
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Standard Issue: A reliable firearm used by trained marksmen.
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Steady Aim: If you haven't moved this turn, add +1 to your next ranged attack roll.
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Basic Hextech: Holds 4 shots before requiring reload (reload takes an action).
Uncommon: Enforcer’s Rifle
Weapon (rifle), uncommon
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Hextech Targeting: Once per long rest, when you miss a ranged attack, you can reroll the attack.
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Refined Engineering: Ignores half cover.
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Sharpshooter’s Focus: When stationary, add +2 to your ranged attack roll.
Rare: Piltover Elite Rifle
Weapon (rifle), rare
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Ricochet Shot: Once per long rest, after hitting a creature, bounce the bullet to another target within 10 feet (second attack).
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Enhanced Precision: Ignores half and three-quarters cover.
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Overwatch Stance: As a reaction, make a ranged attack against an enemy that moves out of combat in your line of sight.
Very Rare: Enforcer’s Judgment
Weapon (rifle), very rare
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Executioner’s Round (3, Recharge 1 a SR): As an action, fire a shot that ignores resistances and deals max damage if the target is below half health.
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Phantom Sight: When wielding this rifle, you gain darkvision up to 120 feet, and magical darkness does not obscure your vision.
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Deadly Focus: Critical hits land on a 19-20, dealing extra 3d8 damage.
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It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Sharpshooter, Damage, Combat, Range, Two-Handed, Ammunition (Firearms), Reload, Slow
Previous Versions
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4/19/2025 12:31:09 AM
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3
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1
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1
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Coming Soon
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5/20/2025 3:20:22 PM
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8
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1
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1.1
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Coming Soon
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