Weapon (rifle, hunting), artifact (requires attunement by a Artificer)

This is a weapon that you find with one bullet in the clip but can hold up to four bullets. During a short rest the Artificer attuned to the weapon can roll a D20 to make more bullets DC 14 if it is a success then roll a D4 to see how many they make. If it is a failure take 1d4 piercing damage.

30/70 range each bullet deals (3d4 piercing damage(magical) and (2d6 fire, cold, lightning, or poison damage depending on bullet type used)

during the short rest when the Artificer is crafting the bullets they can choose to make fire, cold, lightning, or poison bullets each dealing their respective damage added on to the normal damage. If you chose to make an elemental bullet all bullets crafted that short rest is that type.

the Artificer can add a knife to the gun making the knife attack like a spear but still using the knifes stats

 

It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Bonus: Magic, Artificer, Damage, Combat, Range, Two-Handed, Ammunition (Firearms), Reload, Slow

Item Tags: Damage Combat

ShadowWherewolf

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