Arcane boots that are part of a set of magical gauntlets and grieves. +2 to AC and +3 to attack and damage rolls when attuned.
- Axel Kick (1 charge): The user attacks by spin kicking the target in the air and then slamming down their heel upon the target. 4d8 Bludgeoning damage
- Thunderous Kicks (1 charge): The user overwhelms the target with lighting-like movement before delivering a flurry of powerful kicks. 4d10 Force Damage
- Extreme Combat (2 charges from both items): The user charges the target at blinding speeds and fights the target up close without guarding itself. (Can only used when attuned to both the Arcane Gauntlets and Arcane Grieves) 5d12 Force damage
- Charge Up (1 charge): The user boost the physical power of the grieves to deal extra damage that last for 5 turns.
Proficiency with a Maul allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Damage: Bludgeoning, Bonus: Magic, Bonus: Armor Class, Damage: Bludgeoning, Damage: Force, Damage: Force, Heavy, Two-Handed, Topple
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