This ordinary bag, made from white, rust, or red cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, collection of medicines. The bag weighs 1/2 pound.
You can use an action to pull a singular remedy from the bag and use it causing one of the 8 effect that appear below. When the remedy takes effect, it has a chance to create one of the eight effects determined by rolling a d8 and consulting the table that corresponds to the bag's color. See the Remedy Effects for the remedy's statistics. The remedy effect vanishes at the next dawn or when exactly 24 hours have passed.
The Remedy is harmless to you and your companions, unless one takes two of the same type of remedy. You can use a bonus action to identify which remedy you have received and what effects take place on consumption, or to give it to another, such as to your traveling companions or shopkeepers. In the case of a creature taking multiple remedies of a singular variety, the creature is then under the appropriate negative effect correlating to its nature.
Once two remedies have been pulled from the bag, the bag can't be used again until the next dawn.
White Bag of Remedies
| d8 | Remedy |
| 1 | Placebo |
| 2 | Healing |
| 3 | Heroism |
| 4 | Vitality |
| 5 | Placebo |
| 6 | Invulnerability |
| 7 | Greater Healing |
| 8 | Longevity |
Rust Bag of Remedies
| d8 | Remedy |
| 1 | Placebo |
| 2 | Haste |
| 3 | Clairvoyance |
| 4 | Love |
| 5 | Strength |
| 6 | Resistance |
| 7 | Diminution |
| 8 | Placebo |
Red Bag of Remedies
| d8 | Remedy |
| 1 | Placebo |
| 2 | Paralysis |
| 3 | Sleep |
| 4 | Booming |
| 5 | Acid |
| 6 | Necrotic |
| 7 | Petrifying |
| 8 | Placebo |
Notes: Summoning, Utility
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