Weapon (greataxe), legendary (requires attunement by a Requires attunement )

Ashsplitter, Storm of the Blood God

Weapon (greataxe), legendary (requires attunement)

Forged by orc shamans in a forgotten age and wielded by the warlord Ur’goth the Burned, Ashsplitter is a greataxe of crude design but apocalyptic force. Its jagged blade sparks with arcs of crimson lightning that bite at the air around it. 

+3 Greataxe. This weapon grants a +3 bonus to attack and damage rolls.

Your Strength score increases by +2 (maximum 24).

Crimson Lightning. When you hit with Ashsplitter, the target takes an additional 2d8 lightning damage.

Surge of Fury. When you reduce a creature to 0 HP, the lightning in the blade surges. Until the end of your next turn, you may make one extra attack as part of the Attack action, and you gain resistance to lightning and force damage.

Living Storm. Whenever you roll a natural 20, a bolt of red lightning arcs from the axe to up to two creatures of your choice within 30 ft. Each must make a DC 16 Dexterity save or take 4d6 lightning damage and be pushed 10 feet away.

Whispers of the Warlord. While attuned, you sometimes hear the war cries of ancient orc generals in your dreams or in battle. You cannot be frightened while holding the axe.

You ignore resistance to lightning damage.

Your movement doesn’t provoke opportunity attacks.

At the start of your turn, red lightning surges around you. Creatures within 5 feet take 1d6 lightning damage (no save).

Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Requires attunement , Damage, Combat, Heavy, Two-Handed, Cleave

Item Tags: Damage Combat

Finulous

Comments

Posts Quoted:
Reply
Clear All Quotes