Wondrous Item, very rare (requires attunement)

This aged but elegant deck of cards is bound in dark leather and sealed with a bronze clasp marked with the insignia of Balasar’s disgraced family crest. The deck hums faintly with restrained arcane energy and smells faintly of sulfur and ash.

Origin:

Said to be the final creation of a fallen archmage who served Balasar’s bloodline in secret, it is both a tool of cunning and a key to vengeance.

 

🃏 Tactical Draw (Bonus Action, 1/Long Rest)

As a bonus action, Balasar may draw a card and invoke its effect (see optional random table below). Effects range from illusions to minor enhancements like temporary +1 AC or Disengage without provoking.

💥 Last Card (Ultimate Feature, Once per Long Rest)

Balasar may invoke “Last Card” using an action. This requires a spellcaster (sorcerer/wizard/bard/etc.) within 10 feet or done before to assist, using a reaction to channel magical energy into the deck. Once charged, Balasar can throw or place the card—after 5 seconds (1 round), it detonates in a 5-foot radius.

  • All creatures in range must make a DC 18 Dexterity saving throw.

  • Failure: Takes 10d10 force damage (or is instantly killed if the DM prefers high-stakes).

  • Success: Half damage. Structures and non-magical items are destroyed.

  • Balasar is not immune, but may choose to roll with Advantage if he willingly activated it.

Optional: If no caster is present, Balasar can still use it, but he must succeed a DC 20 Arcana check, or the card fizzles.

Roll Effect
1 An illusory duplicate appears (mirror image, 1 turn)
2 Balasar gains +1 AC until start of next turn
3 Balasar gains advantage on next Stealth or Sleight of Hand check
4 Target creature within 30 feet makes a DC 13 Wisdom save or is frightened for 1 round
5 Balasar instantly teleports 10 feet in any direction (must see the space)
6 The card explodes in bright light, blinding enemies in 5 feet for 1 round (DC 13 Con save)
BigB013

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