Staff, legendary

This staff has 12 charges and can be wielded as a magic Quarterstaff that grants a +2 bonus to attack rolls and damage rolls made with it. While you hold it, you gain a +2 bonus to spell attack rolls.

Hydroscrying (3 charges.): Using an action, you can press Akubein to the surface of any natural occurring water or water left dormant for 1 month minimum and roll a DC 17 Arcana check. On a success, you see visions of events witnessed in the reflection of the water. Details may be as vivid as ripples from a nearby tree falling, or thorough as witnessing an event in the water's reflection. 

Spells. While holding the staff, you can cast one of the spells on the following table from it, using your spell save DC. The table indicates how many charges you must expend to cast the spell.

Spell Charge Cost
Shape Water 0
Create or Destroy Water 1
Detect Magic 2
Water Walk 3
Dispel Magic 4
Water Breathing 4
Control Water 5
Conjure Elemental 6

Regaining Charges. The staff regains 2d6 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 20, the staff regains d12 + 1 charges. On a 1, the staff cannot be recharged until it remains submerged underwater for 24 hours.

A platinum rod with rounded ends. The surface appears solid from afar, but distorts in the light like liquid metal.
Only those the staff deems worthy may use her power.
Only those the staff respects may hear her voice.
Only those the staff cares about may witness her.

Notes: Bonus: Spell Attacks, Bonus: Magic, Combat, Tags, transmutation

Previous Versions

Name Date Modified Views Adds Version Actions
5/25/2025 5:34:44 PM
5
0
1
Coming Soon
5/25/2025 5:36:19 PM
5
0
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Coming Soon

Item Tags: Combat Tags transmutation

ShadowMarston1

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