Damage type depends on the ammunition used.
Reload 6. The weapon can be fired a number of times equal to its Reload score before you must spend 1 attack or 1 bonus action to reload. You must have one free hand to reload a firearm.
Misfire 1. Whenever you make an attack roll with a firearm, and the dice roll is equal to or lower than the weapon’s Misfire score, the weapon misfires: the attack misses and the weapon breaks, and the weapon's Misfire score increases by one until you spend a Tinker Tool's Action to repair the chamber/hammer.
Proficiency with a Pistol allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Loading, Range, Ammunition (Firearms), Vex
Comments