This weapon is magic and inflicts 2d8 damage + strength mod.
Once per day, an attuned wielder of AOP can cast a limited Wall of Bark. The Wall of Bark remains until the caster dismisses it as a bonus action, and the AOTB acts as a chief cornerstone of the Wall. Therefore, it cannot be used or moved unless the Wall is destroyed, the caster dismisses it, or an unattuned creature with at least 18 STR makes a DC 10 STR check.
Line Drive: At the cost of 1 charge, if the wielder is targeted by a projectile of any nature, they may reflect a projectile back onto the caster as a reaction by passing a Dexterity Saving throw. If successful, the caster takes damage, using their own modifiers for damage. If unsuccessful, ignore all effects of this ability.
Home Run: Whenever the wielder crits, the target is pushed back 1d6x5 feet.
Proficiency with a Greatclub allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Notes: Damage: Bludgeoning, Tugging on the handle or the tree doesn't do anything. Not even magic seems to move the handle from it's place. Unless the player has at least 18 STR or more. In that case, as an action, they roll a STR check, DC 10. On a success, they hear and almighty crack, and it moves! , Damage, Combat, Two-Handed, Push
Previous Versions
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