Twice when you claim the Ring, and once each time you level up afterwards, you may claim use of an effect from the list below, as you grow more powerful and more attuned to the Ring's own power.
You may also claim use of an effect from the list if another member of your party has claimed another Ring and is within 1 mile, or if you claim another Ring.
- [ ] You gain a +2 bonus to Armor Class and saving throws while wearing this Ring.
- [. ]. You gain advantage on saving throws against spell attacks while wearing this Ring.
- [. ]. You gain immunity to hostile spells level 2 or lower while wearing this Ring.
- [. ]. You gain a +2 bonus to INT while wearing this Ring
- [. ]. You gain a +1 bonus to 3 stats while wearing this Ring ( ), ( ), ( )
- [. ]. You gain a +1 bonus to Attack Roll you make while wearing this Ring. Constructs you control gain a +3 bonus to Attack Roll they make while you are wearing this Ring.
- [. ]. You gain +2 bonus to Spell Attack you make while wearing this Ring.
- [. ]. Any constructs you create with this ring can be constructed twice as fast. Any spells you cast while wearing this ring can be cast twice as fast.
- [. ]. Constructs you control have twice the normal movement speed, have 2 reactions per round, and can have 1 action surge (can use 2 actions 1 turn per short rest).
- [. ]. Any 1-3 level spell you know can be cast as a ritual spell requiring 2 minutes cast using the Ring.
- [. ] [. ] [. ] The Ring acts as a Ring of Spell Storing - invest up to 3 points - 1 spell slot per point invested.
- [You must invest 3 other points first] You can use the Ring to invest a construct with power. Can only apply to 1 construct at a time, but you can change from construct to construct on a long rest. Example - steel guardian does +10 damage, or gets +5 to strength and + 25 hp, or ring of spell storing can store 2 extra spell slots, etc. - talk to me about ideas of what to invest.
- [You must invest 4 other points first] Whenever you create a magic object or construct, create 2 magic objects or constructs instead.
You have access to the following effects passively while wearing the Ring.
- You gain a +2 to Arcana Rolls
- You gain a +1 to Intelligence
- You can store any information or maps you see and can replicate the technology to do this (create backups other than the Ring)
The party gains 1 level by claiming this Ring.
Once you wear the Ring, you can never take it off.
If you take it off or it is removed from you, the Ring will try to kill you, and if you survive, you can never use the Ring's power again, even if you physically reclaim it.
If you are wearing the Ring of Making, and another has claimed the Ring of Connection, they will be aware of you. They will not be able to see you or hear you, or know how far away you are. But they will be aware of your presence and know what direction you are in from them.
A jet black Ring made of pure Adamant, ancient beyond measure, older than the mountains of this world that it helped raise.
Forged by the Dawnweaver herself, with the help of the Elder True Dragon, in the fire of a star in the depths of time, this Ring holds the immense knowledge and long invested power of the Dawnweaver in the specific Arts of Artificery, Crafting, and Making.
The power of holding even a single one of these antediluvian Adamant Artifacts elevates one to being nearly a God...
Notes: Bonus: Armor Class, Bonus: Saving Throws, Hero, Warding, Jewelry
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