Author Note: This is based off Azriel's Blade from the show Lucifer, it's description comes from the Lucifer wiki directly. I'm merely giving this item stats and functions inside dnd to save you time if you put this item in a campaign. Also yes, this thing is ******* overpowered as it's LITERALLY the sword of death.
"The Blade of Death, also known as Azrael's Blade, is the primary component that forms the Flaming Sword. To ensure that the Flaming Sword wasn't readily accessible, God divided it into three components, and gave the Blade of Death to Azrael as her main weapon. On its own, the blade still possesses the Flaming Sword's power of eradication, meaning it can kill someone completely, their very soul erased from existence entirely rather than going to Heaven or Hell."
In appearance, the blade of death looks like a ornate transparent short sword that appears to be made out of glass and a marble colored metal. It is a +3 short sword in function that does 5d100 radiant damage on hit, this radiant damage bypasses resistances and immunities to radiant damage. Additionally, targets killed by this weapon cannot be brought back from the dead by any means as their soul is destroyed on death and this blade could literally kill god if need be.
Additionally any non celestial being who picks this weapon up will begin to hear the blade whisper to them and must succeed a DC 18 wisdom saving throw or go into a murderous frenzy, attempting to kill everything in sight. Additionally if it's user succeeds the saving throw then the DC increases by 1, they must repeated the saving throw at the start of every turn. The DC resets at dawn or if it's handed to another user.
Proficiency with a Shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Damage, Control, Banishment, Combat, Cursed, Bane, Sentient, Finesse, Light, Vex
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