Wondrous Item, artifact
With this deck you draw a card of either grate results, terrible ones, or ones with a twist. You can take an action to roll a d20 and draw the card.
The 19 cards are:
- The wealth: If you draw this card you gain 1000 GP.
- The hunt: If you draw this card a hostile assassin will come attack you.
- The wish: You gain the ability to cast wish once, once you use it An adult red dragon comes and attacks you.
- The adrenaline rush: You gain the ability to run 20+ ft on your turn, you can also take one extra attack or cantrip on your turn.After ten days these effects wear of.
- The possession: A demon lord comes and captures you. You get teleported into the Abyss.
- The devilish resistance: You gain immunity to Fire damage but vulnerability to necrotic damage.
- The survivor: You gain 50 temporary hit points.
- The wanted: Each place you go there is a 50% chance you’ll get attacked by 20 guards, trying to arrest you
- The dice master: The next time you roll a d20 test you’ll fail. But next time you roll damage it does max.
- The king: You gain two knights at your service, you also gain 500 GP.
- The dead: The next 5 attacks that hit you do triple damage.
- The wanted service: you gain a knight at your service and ten bandits attack.
- The war master: When you draw this card you gain the following benefits for a day:
- You can fly 60 ft
- You do ten extra force damage on any damage
- You can cast fireball 10 times
- You gain 50 temporary hit points.
14. The flames: A fire ball hits you. It takes the stat block of a level nine fireball spell.
15. The Revive: When you die revivefy is cast on you, but you spear in layer 600 of the abyss.
16. The Item: You gain any magic item that isn’t an artifact that you want.
17. The loss: You lose all your possessions.
18. Death: You die.
19. The attraction: You gain any non artifact magic item but an adult blue dragon comes and attacks you.
20. Reroll this deck.
Notes: Long rest.
Sounds like deck of many things, doesn't it?
It’s a deck of luck