This crystalline pendant pulses with an inner lattice of shifting force and voidlight. Once embedded in a being of sufficient will, it binds to their lifeforce—gifting echoes of Atma’s impossible structure.
Reality Buffer. You gain resistance to force damage and are immune to being banished, teleported or planeshifted unwillingly.
Power Uncalibrated. When you cast a spell, make a weapon attack, or use a feature that has a cooldown or recharge, roll a d6. On a 6, the resource doesn’t expend or the feature recharges instantly (e.g., Warlock spell slot, Action Surge, Channel Divinity, etc.). Usable once per turn.
Atma Surge (1/day): As a bonus action, activate Atma's Heart. For 1 minute :
- You gain +1 AC and +10 movement speed.
- You ignore resistance to your spell and weapon damage.
- You have advantage on one : attack rolls, saving throws, or ability checks (your choice when activating)
At the end of the duration, you must make a DC 17 Constitution saving throw or suffer 1 level of exhaustion.
Variable Aspect – Adaptive Sync
Upon attunement, Atma's Heart adapts to your nature. Choose one minor aspect below. You can change this aspect after a long rest :
Aspect of the Architect (Caster)
- Once per long rest, when you cast a spell of 1 to 5th level that requires concentration, you may maintain concentration on it and one other spell for 1 minute;
- You gain a +1 bonus to spell attack rolls.
Aspect of the Executioner (Martial)
- When you score a critical hit, you deal an extra 1d10 force damage.
- Once per long rest, you can use your reaction to halve the damage of one attack made against you.
Aspect of the Interface (Support/Hybrid)
- Once per short rest, when an ally within 30 feet fails a saving throw, you may use your reaction to let them reroll it.
- You gain a +1 bonus to saving throws against spells and magical effects.
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