Wondrous Item, very rare
- While throwing a knife-like or dagger-like weapon at a creature that is up to 20 ft. far from you, you have a +2 bonus to related attack and damage rolls.
- Throwing Dagger. The bandolier has 5 sheathes for daggers. One of them is available for throwing while the other 4 are used as charges (explained below). The throwing dagger can be drawn and thrown whenever, it vanishes after it hits a target or if you let go of it without throwing it. When it vanishes, the dagger then immediately reappears in its sheathe on the bandolier.
- The bandolier has up to 4 charges, which are visible as daggers in the bandolier, which can be used to fuel its abilities. At dawn, the bandolier recovers 1d4 charges.
- (0 Charges) These Are Mine Now. You are immune to damage dealt by the Cloud of Daggers spell, and if you would ever stand in one, you can use your reaction to dispel the effect of the spell and recover 1d4 charges for your Bandolier. However, your Bandolier is respectful to your group - It will refuse to dispel the Cloud of Daggers spell this way if it has been cast by you or your fellow adventurers.
- (1 Charge) Flying Dagger. You can use a Magic action to cast the spiritual weapon spell. When cast this way, the weapon has an appearance of a large floating dagger. You can use your Strength or Dexterity (whichever is highest) for the purpose of determining the hit and damage bonuses of this weapon, as if they were your spellcasting ability modifier.
- (2 Charges) Bind Dagger. As a Magic action, you replace the throwing dagger in this bandolier with a different dagger that you own. The dagger then becomes bound to the bandolier until you break the bond or break your attunement with the bandolier. This dagger then vanishes and reappears the same way as the Throwing Dagger feature above says. If you Bind another dagger, the bond with the previous one will be broken. You can also break the bond between a bound dagger and this bandolier whenever you want, without spending any charges.
- (3 Charges) Empowered Dagger. When you’re attacking by throwing a dagger, before making an attack roll, you can choose to empower the dagger. The dagger then deals 1d10 damage instead of 1d4, and if you would apply a Sneak Attack bonus to this thrown dagger, you roll d8’s instead of d6s for your Sneak Attack.
Notes: Rogue
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