Forged from obsidian cracked by Dragon fire, this shield reflects both light and spells in strange ways. not only do impacts barely leave scratches or marks, it is also able to disspell magical darkness up to 10ft around you.
While holding this Shield, to an amount equal to your proficiency bonus, when you are hit by a spell or magical effect only targeting you, you can use your reaction to absorb the spell into the shield. The effect is nullified, and until the end of your next turn, you have Advantage on saving throws against spells and other magical effects, and spell attack rolls have Disadvantage against you. After absorbing this spell this way, you may use one of your attacks to release the spells energy as a concussive blast in a 30ft cone in front and around you. Each creature in the area must make a DC: 15 Dexterity Saving throw, taking 5d10 force damage on a failed or half as much as a successful one. The spells absorbed can also be used to replenish a spell slot of any level of your choosing as a free action. Also, the shield can be used as a weapon, if the user wishes to do so.
Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.
Notes: Advantage: Saving Throws, Damage: Bludgeoning, Combat, Warding
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