Radiance of Order
This armor sheds a soft silver light in a 10-foot radius and dim light for an additional 10 feet.
Magical darkness is suppressed in this light.(requires attunement)
Undead that begin their turn within the radius must make a DC 14 Constitution saving throw or suffer disadvantage on attack rolls against the wearer until the start of their next turn.(requires attunement)
Provides Fire resistance to the wearer
Provides Necrotic resistance to the wearer(requires attunement)
Forged Beyond Decay
Immune to rust, corrosion, and mundane wear.
Self-repairs minor damage during short or long rests.
Cannot be damaged or warped by magical or mundane heat.
Smoldering Judgment (1/long rest)
When the wearer takes damage from a creature they can see, they may invoke Smoldering Judgment.(requires attunement)
The attacker must make a DC 16 Dexterity saving throw or take 4d10 radiant damage (half on success).
Undead and fiends make this save with disadvantage.
When activated, the armor’s glow intensifies, and for a moment.
You can doff this armor as a Magic action.
The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.
Notes: Bonus: Armor Class, Resistance: Fire, Resistance: Necrotic, Set: Attunement Slots
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