This once-fine naval officer’s cutlass is encrusted with barnacles and rusted gold filigree. It is always slightly damp to the touch and smells faintly of salt and decay.
Weapon (cutlass): Finesse, one-handed
Base Damage: 1d8 slashing
Bonus Damage: +2d8 necrotic
Attack Bonus: +1 to attack and damage rolls
Properties
-
Cursed Wealth. When you reduce a creature to 0 hit points with this weapon, roll 1d100. On a result of 1–10, the creature drops a pouch of cursed gold coins (worth 50 gp). Anyone who touches the coins must succeed a DC 15 Charisma saving throw or become afflicted by the Gilded Curse (see below).
-
Gilded Curse. A creature afflicted by the Gilded Curse cannot willingly give away or spend gold for 30 days. Attempts to discard coins cause night terrors, leading to one level of exhaustion per day unless a remove curse or greater restoration is used.
-
Hunger for Treasure. While attuned to the weapon, you gain Treasure Sense: you can detect the presence and rough direction of coins, gems, and treasure worth more than 100 gp within 300 feet.
-
Saltborn Malice. When used underwater or within sight of the ocean, the blade deals an extra +1d8 necrotic damage and glows faintly with greenish phosphorescence.
-
Spectral Echo (1/Day). As a bonus action after hitting a creature, the user may summon a ghostly image of the Gilded Revenant to strike again. The image makes one melee attack (+8 to hit) dealing 2d8 necrotic damage on a hit.
Curse
Attunement to the Barnacle-Encrusted Cutlass causes dreams of drowned men whispering in unknown tongues. You have disadvantage on Wisdom saving throws made to resist possession or enchantment effects by undead. If you die while attuned to the weapon, you rise as a Gilded Revenant at the next low tide.
Proficiency with a Shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Melee Weapon Attack: Slashing, Damage: Necrotic, requires attunement by a creature with a Strength or Charisma of 13 or higher, Finesse, Light, Vex
Comments