Weapon (revolver), very rare
- Ranged Weapon Attack: range 30/60 ft., 2d8 + dex piercing damage
- Ammunition: you may make 4 attacks before you must perform a reload action
- Reloading: Bonus Action. Resets your ammunition for your current firearm.
- Magnum Ammunition: you may re-roll 1's and 2's on damage dice. You must keep the new roll, regardless of outcome.
- Misfire: If you roll a 1-5 your weapon misfires with the following effects
- 2-5 Misfire: your weapon fails to fire, 1 ammo is spent, and must be cleared with a bonus action before you can fire again.
- 1 Cook off: your weapon has all ammo explode in the cylinders. all ammo charges are consumed, you take 1d4+1 fire damage per ammo charge consumed in the cook off. (including ammo spent in the attempted shot)
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Bonus: Magic, Damage, Combat, Range, Ammunition (Firearms), Reload, Sap