A finely made sniper rifle that brings judgment down on the enemies of its wielder via holes through various body parts. The rifle is primarily comprised of steel, with a wooden stock. It weighs 30.42Lbs, and is 3.5Ft long.
Intelligence is the main stat for this weapon because you must make calculations by eye when using a rifle this size in order to hit the target.
Effective range of 3,000-50Ft, although shots above 1,000 Ft take an additional DEX check of 12 or higher on top of the usual INT roll to hit.
Under 50Ft, roll with Disadvantage.
To Hit: + INT, + PROF
Damage is 3d10 Piercing + INT. On a natural 20, the target is stunned for one round.
At level 5, The wielders increased proficiency increases the dice rolled to 4, and gains the ability to hit up to 2 enemies in a straight line.
At level 10, The wielders increased proficiency increases the dice rolled to 5, and gains the ability to hit up to 3 enemies in a straight line, or the ability to punch through up to a foot of wood, or six inches of stone, while doing half damage to the target behind the object.
At level 15, The wielders increased proficiency increases the dice rolled to 6, and gains the ability to hit up to 4 enemies in a straight line, or the ability to punch through up to a foot of wood, or six inches of stone, while doing full damage to the target behind the object.
At level 20, The wielders increased proficiency increases the dice rolled to 7, and gains the ability to hit up to 6 enemies in a straight line, or the ability to punch through up to six inches of steel, while doing half damage to the target behind the object.
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Disadvantage: Dexterity Ability Checks, Weapon Property: Two-Handed, Weapon Property: Heavy, Range, Two-Handed, Ammunition (Firearms), Reload, Slow
Previous Versions
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6/7/2025 5:52:15 PM
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