Weapon (sickle), legendary

+6 to Attack Rolls

2d6 + 6 to Damage Rolls

Each hit against an object is considered a Critical Hit

Attack: Dex/Str is + Proficiency Bonus + 6

Damage: Dex/Str + Proficiency Bonus + 1d4+ 2d6+6 Slashing

Mastery: Nick

Light - When you take the Attack Action with a Light weapon, you can attack as a Bonus Action on the same turn with a different Light Weapon. You don't add your Ability modifier to the extra attack's damage unless the modifier is negative

The first time you attack with the weapon on each of your turns, you can transfer some or all of the weapon's bonus to your AC

Proficiency with a Sickle allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Light, Nick

KendlCZ

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