Weapon (sickle), very rare (requires attunement by a by a Wizard)

+3 to Attack Rolls

2d6 + 3 to Damage Rolls

Each hit against an object is considered a Critical Hit

Attack: Dex/Str is + Proficiency Bonus + 3

Damage: Dex/Str + Proficiency Bonus + 1d4 + 2d6 + 3 Slashing

Mastery: Nick

Light - When you take the Attack Action with a Light weapon, you can attack as a Bonus Action on the same turn with a different Light Weapon. You don't add your Ability modifier to the extra attack's damage unless the modifier is negative

As long as this weapon is within your reacg and you are attuned to it, you and your allies within 30 feet of you gain the following benefits.

Alarm - The weapon magically awakens each subject who is sleeping naturally when combat begins. This benefit doesn't wake a subject from magically induced sleep.

Supernatural Readiness - Each subject has advantage on it's initiative rolls.

Proficiency with a Sickle allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: by a Wizard, Light, Nick

KendlCZ

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