A large tower shield that is capable of hovering around its wielder, freeing up the off-hand. While attuned, the Animated Shield of Holy Protection hovers around the user and sheds dim light in a 15ft radius. The Animated Shield of Holy Protection is capable of moving itself around its wielder on turns including those that are not the wielders, interspacing itself between a threat and the wielder where is necessary to keep it's cover applied.
As a reaction, whenever an ally is attacked (Either before or after the attack is rolled or determined to hit, but before any damage is applied.) the wielder may choose to expend one of the Shield's seven charges to send the Animated Shield of Holy Protection to protect an ally within 30ft instead of its wielder. The Shield flies to the ally and instantly "Activates", granting its bonus AC and Dexterity saving throw advantage to the target. This effect lasts until the end of their ("Their", being whoever's turn the Shield was sent out on.) next turn. It can also be called back to the wielder before that as a bonus action, or told to return to its wielder by whoever the shield was protecting on their turn as a free action.
Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.
Notes: Advantage: Dexterity Saving Throws, Bonus: Armor Class, Animated Shield of Protection, Requires Attunement - True, Attunement Description - By Any Good Aligned Character
Previous Versions
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5/23/2025 1:50:26 PM
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