Magic Weapon. You gain a +1 bonus to attack and damage rolls made with this weapon.
Have You Ever Played Dungeons and Dragons With Your Life on The Line? On your first turn, roll a 1d10 to throw this weapon towards a direction on the field, starting at 5ft on a natural 1 and peaking at 50ft on a natural 10. Enemies in the way of the toss will be dealt 2d6 blunt damage and stunned if the ball was to land anywhere behind them, stopping the ball at their location and stunning small-medium entities for 1 turn. This counts as an action.
I'm Gonna Knock You Up! When hitting an opponent, roll a 1d6. If the dice roll falls upon 4 or above, the ball will rebound and fall in front of the original user.
The boomerang is a ranged weapon, and any creature proficient with the javelin is also proficient with this weapon.
On a miss, a boomerang returns to the thrower's hand.
Notes: Range
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