You have a +3 bonus to attack and damage rolls made with this magic weapon.
Reload (13)
Explosive payload- this weapon splits it's damage. 1d6 piercing and 2d6 radiant. Total of 3d6 damage.
Memento Mori:- This weapon gains 1 charge of Memento Mori when you get a critical success on your attack roll with this weapon or when you get a 25+ on your attack roll with this weapon. When your next attack with this weapon hits you may spend 1 charge of Memento Mori, if you do it deals an additional 1d6 radiant damage to the target. You may spend additional charges to increase this effect by 1d6 beyond the first, to a maximum of 4d6. This weapon loses all charges on a long rest.
Firefly- when you hit your target with a critical success using this weapon causes the target to explode in a massive fiery spectacle. The target and each creature within 15ft of the target must make a DEX saving throw (DC 15) taking 8d6 fire damage. Half damage on a success. Ace of spades automatically reloads as a free action.
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Bonus: Magic, This weapon gains 1 charge of Memento Mori when you get a critical success with this weapon or when you get a 25+ on your attack roll with this weapon., Damage, Combat, Range, Ammunition (Firearms), Reload, Vex
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