"A cross dagger fitted with an aquamarine crystal. Engraved with a prayer in the old tongue to ward off incident. Perhaps it was a parting gift given to one sent off on travels."
Prerequisite: You must be of the wizard class or an Arcane Trickster
This dagger was a gift to those who were sent off on an adventure. It is considered a good luck charm, that wards off the evil of the world. It is strange, however, that you will find no living users of this weapon remaining. As an action, you flip the dapper in your hand causing a long and thin, but sturdy, crystal blade.
When the dagger is transformed, it is considered a longsword. The longsword is considered magical and can deal force damage if you chose. You use your Intelligence Modifier instead of your strength. The dagger still holds the properties of a dagger even when transformed, with the damage and versatility of a Longsword. But, it is considered a concentration spell, and only lasts a minute. If the concentration is broken, the blade turns back into a dagger. The Cyrstal shattering like glass.
You can only use this feature, equal to your intelligence Modifier. If
The dagger is a spellcasting focus, letting you cast spells with it, even if you wield it with both hands.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: An hour of studying the daggers crystal., Finesse, Light, Thrown, Nick
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