This weapon's original form takes that of a dagger. As a bonus action, you can speak the command word to alter the weapon's form to that of another. However, you can only change the weapon into one that you're proficient in, you cannot create ammunition with this weapon, and you must follow the new weapon's correct modifiers. The weapon gains a bonus +2 to attack and damage rolls with it.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Melee Attacks, Bonus: Ranged Attacks, Damage: Melee Weapon Attacks, Finesse, Light, Thrown, Nick
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